
Economy
Money, gems, crates, and stations.
Use Kooplemon's economy systems without losing track of where rewards come from.
PokeCoins And PokeGems
PokeCoins are the main in-game currency. Earn them through daily battles, gyms, voting, selling items, breeding, crates, mining, farms, minions, and work stations.
PokeGems are premium currency earned from gyms, daily battles, Elite 4, voting, crates, dungeons, and store purchases at store.kooplemon.com.
/shopBrowse vanilla and Cobblemon shops.
/pay player amountSend money to another player.
/banknote amountTurn wallet money into a physical note.
/auctionBuy and sell with other players.
Making Money
| Stage | Good Income Sources |
|---|---|
| Early | Daily battles, gym rewards, voting, selling useful drops. |
| Mid game | Breeding, Pokespinner/crate rewards, auctions, mining, cosmetics. |
| Late game | Crop hoppers, minions, work stations, high-value breeding, dungeons. |
Pokespinner And Crates
Use /warp crates, /pokespinner, /crate, or /crates to reach the crate area. Left click crates to inspect rewards and odds.
| Pokespinner Result | Weight | Pity |
|---|---|---|
| Normal Pokemon | 90 | - |
| Shiny Pokemon | 8 | Guaranteed after 20 spins. |
| Legendary Pokemon | 2 | Guaranteed after 100 spins. |
Each spin costs 1 Pokespinner Ticket. Tickets can come from voting streaks, Elite 4 runs, Karma Shop, crates, dungeons, login streaks, playtime, gems, and store purchases.
Crop Hoppers, AutoSell Chests, And Minions
Crop Hoppers collect dropped crops in their chunk and reduce redstone lag. AutoSell Chests sell stored items and can level up, but only the first 4 AutoSell Chests per player actively sell.
Minions generate passive value while you are online. Farmer and Slayer minions come from playtime rewards, while Miner and extra minions usually come from crates. Minion items cannot be removed once inserted.
Work Stations
Use /stationstrader to buy stations. Stations only produce when all slots are filled and the assigned Pokemon meet the station requirements. They generate once per minute and store up to 240 minutes of max-level production before pausing.
| Tier | Slots | Core Requirement | Max Storage |
|---|---|---|---|
| 1 | 3 | 3 matching-type Pokemon. | 120 |
| 2 | 5 | Stage 2+ matching-type Pokemon and 400+ BST checks. | 480 |
| 3 | 7 | Higher level, EV, and IV checks. | 1,560 |
| 4 | 10 | 4 shiny matching-type Pokemon. | 5,520 |
| 5 | 14 | Legendary, Mythical, Shiny Fairy, and Shiny Psychic checks. | 16,800 |
